
I'm a self-taught 3D artist specialising in low poly game assets with hand-painted pixel art textures. Every model I release is designed, built and textured entirely by hand. No AI generation, no shortcuts, just deliberate craft.
I started making 3D models about four years ago while building prototypes for my own game projects. What began as a practical necessity turned into a genuine passion for the art of game-ready asset creation. The aesthetic I've developed, gritty, characterful, pixel art textured low poly, grew naturally from years of iteration and refinement.
This is what I do. Metro Depths is an ongoing collection of post-apocalyptic Soviet metro assets, built pack by pack, each one designed to work together as one connected world. Every pack is cohesive by design, assets are built to work together, not just sit alongside each other. If you're building a survival game, a post-apocalyptic world, or an atmospheric indie project, my work is made with your pipeline in mind.
I'm sharing this work because I genuinely need it to build something more than just models. Something that matters most to me. A future.
Thanks for stopping by.